Rhizom v/ David Bohl

Selected works
Independent sound designer and music composer for film and video. I have a background in the arts, having studied at Filmkunstskolen i Kabelvåg, doing video exhibition works.
I love recording in the field or in my studio and own modest equipment for both. I play the double bass, on which I’m classicaly trained and typically play with a bow. Sometimes I also do video editing.

Open for work. Write me an email or call me on my phone!
Filmsound        
  1. Borgerpligt    [short film, 2025]
  2. Ufomamma    [short animation film : in production, 2025]
  3. Room with four doors    [short documentary : in production, 2025]
  4. Stepping onto the grid    [video exhibition, 2024]
  5. Hjerneråte    [short film, 2024]
  6. Den beste    [short film, 2023]
  7. La ciudad que ocupamos    [short film, 2023]
  8. Big other    [video exhibition, 2022]
  9. Verdens befrielse    [short documentary, 2023]
  10. Vindens vesen    [short film, 2022]

Trailers / SoMe
  1. GENERATION Film Festival, National Film School of Denmark    [2025]
  2. Nødbremsen    [2025 - present]
  3. Buster Film Festival, Copenhagen Film Festivals     [2022 / 2023]

Concert / Performance / Div
  1. Det pædagogiske kvarter    [podcast, 2025]
  2. Kælderklang    [concert, 2025]
  3. Auto-tale    [performance, 2025]
  4. Rytmos    [scoring test, 2023]








Stepping onto the grid



4x 2:30 min / 4 screen video exhibition / english / 2024
Project by Jasmin Kharamani & Louis Kocmick / Haniver Collective

Graphic Design as Image Production in the Age of Game Engines.
Exhibited at Kunstnernes Efterårsudstilling, KE24, in Den Frie Udstillingsbygning.

Exhibition at Kunstnernes Efterårsudstilling, KE24. Sound from 3 screens on the wall and a speaker hidden beneath the screen on the floor.


[Excerpt]
Welcome to an inquiry of graphic design’s move into the game engine and onto the grid. A move from XY to XYZ: paper becomes screen, surface becomes landscape, elements become characters, foliage, props – white space becomes air, void. A move in which Stepping Onto the Grid explores the navigable game space and its implications for image production: implications that oblige us, the graphic designers, to reconsider our decision-making process. If we once concerned ourselves with which typeface to select, we now have to concern ourselves with the movement patterns of our characters.